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Author Archives: pip
Dusted off: God Options
God Options – (c) Pip 2007
End of the road?
After a few tense days of radio silence, Mignon and “The Internets” team finally arrived in Darwin safe and in one piece! The guys have had a blast, smashed their $20,000 fundraising target and are happy the shitbox and its … Continue reading
And they’re off! The rally to the future begins…
The Shitbox Rally is finally underway – Dave and Matt picked up “Mignon” in Perth yesterday and drove down south to literally get some new wheels, while us back-room boys hurried to reassemble the ridiculous plethora of technology covering the car. … Continue reading
Shitbox Rally – this shit just got real
Our unmovable hardware deadline has passed! “The Internets” team car Mignon is now winging its way to Perth for the start of the Shitbox Rally. Well, when I say winging it’s more like trundling its way locked inside a steel … Continue reading
Dusted off – Behemoth Cottontail Dynamo
Behemoth Cottontail Dynamo In memory of silent storms The sky is full of fire tonight The passive clouds stage the show Openmouth eyes flash with light Behemoth cottontail dynamo Drifting north along the shore A silent minstrel’s midnight chore As … Continue reading
Dusted off – A 90’s IDEa
Today I found this note on an old hard-drive in a file simply named “THOUGHTS”. In 1995 I was tired of the manual debug process in writing (Borland) C programs and imagined a graphical debugger which allowed you to visualise … Continue reading
Shitbox Rally – Telemetrics, Cancer, 4,000kms
As if I wasn’t busy enough already… with three jobs, a never-ending house reno and a list of unfinished personal projects stretching back to my teens. So of course, I’ve got involved in a new crazy venture which has led … Continue reading
Dusted off – “Evolute Laboratory”
Ever since coding up my first “biomorphs” program on a friend’s BBC micro in 1987, I’ve loved the idea of genetic programming. The idea is akin to how our DNA works and is aimed to solve the problem of not … Continue reading
Dusted off – 4D games
Hopefully I’m not infringing any trademarks with the term 4D games, but many years ago I was fascinated with the idea of why the human brain (except Stephen Hawking’s) cannot think in more than three dimensions. I’d seen a number … Continue reading
Brain control interfaces (BCI) update: Deepend Lunch and Learn
Following on from my previous post on BCI, I’d like to share a Lunch & Learn session I presented at Deepend on the topic with my partner Gen. Gen and her colleagues at Macquarie University have been investigating the Emotiv … Continue reading